Tuesday, August 21, 2012

GPU Terrain Physics - GameDev.net


GPU Terrain Physics
GameDev.net
Normally for brute force approach and small heightmaps you could create vertices on the CPU and load them into a physics engine as a collision mesh but with GPU approaches there isn't always a 1:1 mapping of vertex data on the CPU to whats displayed ...
Engadget Primed: The crazy science of GPU computeEngadget

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