Wednesday, December 28, 2011

In-depth: Concurrent World Editing, On The Cheap - Gamasutra


Gamasutra

In-depth: Concurrent World Editing, On The Cheap
Gamasutra
This is most efficient, CPU-performance-wise, and the natural thing that most performance-minded programmers would do first. Unfortunately, though, svn can't make sense of such a file, so if two people make edits, even to disjoint parts of the world, ...