Thursday, December 29, 2011

→ Is SpriteBatch Turing complete? - GameDev.net (blog)


→ Is SpriteBatch Turing complete?
GameDev.net (blog)
You theoretically could do CPU based "shaders", but you can also use blend states in fun ways to achieve effects [/indent] I found myself thinking "well, of course you could implement bloom, because the no-programmable-shaders Reach graphics subset on ...