Wednesday, February 22, 2012

How we Built an iOS game on PC Part 4/4: Testing, Release, Marketing - GameDev.net (blog)


GameDev.net (blog)

How we Built an iOS game on PC Part 4/4: Testing, Release, Marketing
GameDev.net (blog)
Back then when I bought a new computer game, such as Civilization, Ultima, or Wing Commander, I would sit down and read the entire manual cover to cover before attempting to play the game. And this was when manuals were works of art: the civilization ...